#include <GameEngine/Core/string.h>


#ifdef GAMEENGINE_NAMESPACES
namespace GameEngine {
#endif

//! Check if string is empty
bool empty_string( const GEString& str ) {
#ifdef QT_STRING
	return str.isEmpty();
#else
	return str.empty();
#endif
}

#ifdef GAMEENGINE_NAMESPACES
} // namespace GameEngine
#endif
